Advertisement Koscielny played on despite a nasty injury (Picture: Getty)Laurent Koscielny played on against Manchester United despite sustaining a three-inch gash in the final part Arsenal’s victory at the Emirates.The Arsenal captain went down injured in the second half and needed treatment before returning to action.Club officials claim Koscielny suffered a nasty three-inch cut that needed to be clamped while he was on the pitch.Club officials say Koscielny played with a three-inch gash in his leg for the final part of the game, which got clamped together on the pitch when he was down for treatment.— Mattias Karén (@MattiasKaren) March 10, 2019 Laurent Koscielny played final part of victory over Manchester United with nasty gash on leg Advertisement Comment Koscielny had a cut clamped (Picture: Getty)Arsenal bounced back from a disastrous defeat to Rennes in the Europa League last Thursday and Emery praised his players after the result.‘They (United) were in a good moment after one result against PSG but we had a big performance and we are in a good moment in the Premier League,’ Emery said.‘To take three points and get a good position for our target is very good and I’m happy for the players.‘We can use different systems and different players and today we changed the system, after two matches away.‘For us it is very important that every supporter helps like they did today.More: FootballRio Ferdinand urges Ole Gunnar Solskjaer to drop Manchester United starChelsea defender Fikayo Tomori reveals why he made U-turn over transfer deadline day moveMikel Arteta rates Thomas Partey’s chances of making his Arsenal debut vs Man City Arsenal saw off United 2-0 at the Emirates (Picture: Getty)‘Being competitive like today for 90 minutes can give us a stronger mentality.‘We are going to think of the next Premier League match, against Newcastle here but that is in three weeks and now our focus is the Europa League on Thursday.‘That is a very important match after what happened away [losing 3-1 to Rennes in the first leg].‘I hope a lot of supporters come here and make the stadium full to create this atmosphere.’More: FootballBruno Fernandes responds to Man Utd bust-up rumours with Ole Gunnar SolskjaerNew Manchester United signing Facundo Pellistri responds to Edinson Cavani praiseArsenal flop Denis Suarez delivers verdict on Thomas Partey and Lucas Torreira moves ADVERTISEMENTKoscielny’s commitment was indicative of a powerful display from Arsenal, who kept United at bay to move ahead of the Red Devils into fourth place in the Premier League.Arsenal became the first side to beat Ole Gunnar Solskjaer in the league since the United caretaker manager took over in November.AdvertisementAdvertisementUnai Emery’s side is now in the driving seat in the race for top four with just eight games left to play. Coral BarrySunday 10 Mar 2019 8:11 pmShare this article via facebookShare this article via twitterShare this article via messengerShare this with Share this article via emailShare this article via flipboardCopy link1.2kShares
On Tuesday night, the Viterbi School of Engineering hosted the Information Technology Program Game Industry Career Night in the Ronald Tutor Hall which featured a panel of gaming professionals with years of experience in the industry.Tom Sloper, video game designer and producer who has taught in the ITP department at USC for the past seven years, moderated the event. Panelists discussed a range of topics such as synthesizing creativity within programs and motivating yourself while creating large projects.Sloper started working for Activision in 1988 and has worked on projects for Atari and Sega, as well as doing freelance games for Xbox Live and Nintendo DS.David Dalzell works for Treyarch as the Principle Technical Artist. He began working at Activision 20 years ago and has worked on games such as Call of Duty. He worked in the corporate and publishing sectors of the company and now does game scripting.“My job right now has a bunch of artists, designers and animators who make content and my job is to make all the stuff fit on the plastic disc,” David said.Dalzell said he was always interested in doing art on the computer, but joining a large gaming company was a career he did not anticipate.“The adaptability part is important,” David said. “You have to be able to change jobs very quickly because you will do 20 or 30 different things.”Game designer Karen McMullen got an invitation to visit Ensemble Studios, which has produced games like Age of Empires and Halo, while interning for an architecture firm out of college. Inspired by the facility, she started learning 3D art and within three months, the studio’s executive producer had her build a game level that eventually launched into a massive campaign. She worked there for 10 years.“Architecture prepared me well for that career,” McMullen said. “When you get opportunities like that, grab them.”Currently, McMullen teaches at the Los Angeles film school and stressed the importance of the people you meet rather than each individual project.“The people you work with are gong to be more important than any project you work on,” McMullen said. “Beyond that, you have to love what you do.”Jeffrey Buchanan, who worked at the Department of Defense with technology such as the eight-inch gun system and weapon systems on standard ships, designed some of the first virtual fighter games and worked with Sega in Japan. He stressed the importance of staying committed to a project, which can often be exhausting and require hundreds of thousands of hours.“When you start a project, do your best to finish what you start,” Buchanan said. “Don’t burn bridges. Hang in there. Get the project done. Get that project on your resume and keep the friendships you make.”Bill Black began working in the music business and has worked on sound effects design and directing voiceovers. He worked on an exclusive contract with Activision from 1993 to 2001 and a company in Irvine that designed World of Warcraft.“My early experiences really helped me learn everything such as animation, programming, production and all the areas of art,” Black said. “I really learned end-to-end development.”Panelists gave their advice on balancing creativity, technical knowledge and connections.“When you get older, it’s more about experience than the technical skill,” Black said. “You get to a point where you have to manage that next generation; you’re more valuable; your wisdom, experience, knowledge and contacts in the industry are more important than you actually doing the job.”Dalzell described synthesizing creativity with the logistics of translating that onto a program.“The main task of making games is solving problems,” Dalzell said. “Lots of people start [making games] as artists with creative ideas … once you learn how to get things in the game and you make it less [sic] complicated.”McMullen said the industry has been incredibly self-motivating and rewarding for her.“I’ve found being more technical empowering,” McMullen said. “I ask myself, ‘How do I get this in the game?’ Well, I figure it out.”The panelists told attendants to anticipate the stress of a project’s “crunch time,” the time when a company deadline is fast approaching, and to expect some disastrous projects as well as immensely successful ones.“The difference between the nightmare project and a project that’s just hard is the success of a project,” David said. “When you’ve worked seven days a week and 20 hours a day and it doesn’t go anywhere, that’s pretty awful. When I worked on the last Call of Duty, it was completely worth it because people knew about it.”Buchanan advised students not to get discouraged by difficult or unsuccessful projects.“Sometimes you’ll work really hard on a project and just like anything in life, the pieces just might not all fit together,” Buchanan said. “You did your best; be proud of your work and know the work you put into it.”McMullen urged students to continually work on gaming projects throughout their careers, even if only for personal practice.“Never stop making games,” McMullen said. “You should always have games that you’re kicking around and showing people for fun.”The panel concluded with a Q&A where students had the opportunity to ask questions about gaming.“I want to get into the game industry, so it was useful to hear firsthand from professionals about their opinions on the industry and get their background about how they got involved,” said Zach Hyter, a senior majoring in natural sciences and minoring in video game design.Correction: A previous version of this story stated that the name of one panelist is Jeffrey Ken. His name is actually Jeffrey Buchanan. The Daily Trojan regrets the error.
One of the many corny sports idioms of the world is short, sweet and rhymed: “Teamwork makes the dream work.”Cliched, to be sure, but the saying rings true in the athletic realm. In an individual sport, such as tennis, however, these words may not be as applicable as they are in a team-oriented sport.So close · Freshman Max de Vroome (above) teamed with sophomore Eric Johnson to take second in the Pacific Coast Doubles Tournament. – Ralf Cheung | Daily TrojanFor USC’s men’s tennis team, though, different players seem to step up and make big plays each match. This weekend was no different. The No. 2 Trojans competed at the Pacific Coast Doubles championships in La Jolla, Calif., and this time it was the tandem of freshman Max de Vroome and sophomore Eric Johnson who led the way by placing second overall in a tournament with over 100 doubles teams competing.The exhibition tournament was the first time de Vroome and Johnson have paired up this season. After losing the doubles point in the past three matches, USC head coach Peter Smith recognized the need for a change in the lineup, so he switched up the partnerships at the No. 2 and No. 3 doubles spots. De Vroome’s regular partner, sophomore Roberto Quiroz, paired up with his cousin, junior Emilio Gomez, who usually plays with Johnson.“Partnerships grow stale,” Smith said. “We want to see motivated guys. When they’re energized and their feet are moving, everything’s better.”De Vroome and Johnson endured two close matches in the opening rounds of the tournament but found their rhythm and defeated teams from Cal, Rice and Claremont-Mudd-Scripps College to reach the semifinals, in which they faced Stanford’s Maciek Romanowicz and Robert Stineman, who usually play at the No. 3 spot for the Cardinal. De Vroome and Johnson rattled off an impressive 6-0, 6-3 win to put themselves in the finals.The Trojans faced UCLA’s No. 1 doubles pair of Marcos Giron and Dennis Novikov in the finals. Until the finals, Giron and Novikov had dominated, not dropping a set throughout the whole tournament. De Vroome and Johnson became the first team to take a set over the Bruin pair but could not maintain momentum and ultimately fell in the championship match, 7-6 (5), 3-6, 4-6.The other new doubles team, composed of Quiroz and Gomez, defeated teams from Rice and Toledo before falling to USC assistant coach Kris Kwinta and his former doubles partner from UCLA. On a light-hearted note, Smith nicknamed the new tandem of Quiroz and Gomez “The Ecuadorians,” as both hail from Guayaquil, Ecuador.Junior Ray Sarmiento, who typically plays at the No. 1 doubles spot for USC with sophomore Yannick Hanfmann, played with volunteer assistant coach Peter Lucassen in the tournament. Hanfmann’s knee has been bothering him since the UCLA match on Feb. 22, and he did not travel with the team to San Diego. Sarmiento and Lucassen played well in their first two matches before falling to Stanford’s Romanowicz and Stineman. Sophomore Jonny Wang and junior Michael Grant also played two matches before being defeated by Adam Levie and Toki Sherbakov from UC Davis.This tournament also allowed some of the less experienced Trojans to get some time on the court. Senior Michael Tang and sophomore Nick Hoyle partnered up but lost in the first round. Additionally, junior Corey Smith played with his younger brother, Keegan, but the duo lost in the first match.The teams that were eliminated early spent the rest of the weekend enjoying the San Diego sunshine. The temperature hovered around 70 degrees each day and the waves crashed on the shore just a few steps away from the tennis courts. The players swam and kayaked in their spare time when they weren’t cheering their teammates on.Smith is confident that the trip to San Diego strengthened the team dynamic and that the Trojans will be stronger in doubles going forward.“This is the classic kind of half-way-through-the-season break where we do something a little different,” Smith said. “It’s a very relaxed atmosphere and arguably the most beautiful spot in the world. They definitely should come back to campus more relaxed.”USC’s next match is scheduled for March 8 against Pepperdine at Marks Stadium.