Syracuse hits 3 homers in doubleheader split with Fordham

first_img Published on April 1, 2015 at 8:01 pm Contact Liam: Syracuse (13-18, 0-6 Atlantic Coast) split a doubleheader Wednesday, defeating Fordham (16-14, 3-2 Atlantic 10), 4-2, before losing 7-3 in the second game to the Rams.The Orange began the scoring in the first game when Sydney O’Hara hit a three-run home run in the third inning. Maddi Doane hit a solo homerun in the following inning to cap off the team’s scoring.Fordham rallied for one run in the fourth inning and one run in the sixth, but Jocelyn Cater finished the game strong, pitching her eleventh complete game of the season. She allowed only one earned run on five hits, surrendering two walks and striking out six.SU kicked off the scoring in the second game in the top of the first with a two-run home run from Corinne Ozanne. Fordham answered back in the bottom half of the second when Lindsey Larkin gave up three runs and the lead on three hits, including a two-run home run.Syracuse recorded its third and final run of the second game on an RBI single to right field from Rachel Burkhardt.AdvertisementThis is placeholder textLarkin lasted four innings, giving up four runs on five hits, before AnnaMarie Gatti came on in relief to pitch the final two innings. Gatti gave up two runs on four hits, recording a strikeout and walking two in her first action of the season.SU was unable to muster more than three hits the entire game and fell 7-3. Syracuse will next play North Carolina (24-9, 9-2 ACC) in a Saturday doubleheader at SU Softball Stadium, SU’s first home games of the year, starting at 1 p.m. Comments Facebook Twitter Google+last_img read more

Real estate seniors develop live “speed-dating” app

first_imgSeniors Daniel Newman and Leor Massachi wanted the app to allow only members of certain communities to communicate. (Photo from Dandy website)Unsatisfied with mainstream dating apps like Tinder and Bumble, Leor Massachi and Daniel Newman, both seniors majoring in real estate development, decided to take matters into their own hands. Together, they co-founded a live speed dating game in a mobile app called Dandy to create an efficient space for meeting romantic partners.“Dandy is more of an experience,” Massachi said. “Given the nature of the product, your heart rate actually increases when we go live. College students are by far the most social, spontaneous demographic. We’re always meeting students on campus [and] want to meet new people and this is the most fun and efficient way of making that happen.”The app, which released an update in August, aims to allow USC students to virtually connect through instant messages, without needing to meet in person. Dandy emulates raw human behavior, as it gives students a convenient way to connect, by addressing issues of unreliability and privacy on current dating apps, Newman said.With recent updates which help users control the time they spend on devices — like Instagram’s “You’re All Caught Up” feature and Apple’s iOS 12 in-detail reports — the co-founders wanted Dandy to be the most productive three minutes of a user’s day. “Dandy is leading this inflection point in social,” Massachi said. “We’ve engineered Dandy to be something exciting you play with your friends for only a couple minutes — then send you back into the real world.”Upon download, the app presents users with a timer indicating when the next virtual party, or gathering of fellow users, will happen. At the end of the countdown, all participants receive a push notification to join the party and are presented with a photo of another male or female once the app goes live. If the two users “like” one another within five seconds, they progress into a two-minute chat through instant messaging. If both parties still “like” each other after the quick chat, their phone numbers will be unlocked, opening the potential for further communication. Part of the fun of app is that these live parties occur randomly and with no set schedule. “This entire party lasts for only a couple minutes, so don’t be surprised if your heart rate goes up as you experience Dandy go live,” Newman said. Unlike most dating networks, Dandy is secured within certain communities. The app requires users to provide a university email address and Instagram handle. Given this extra precaution, users are free to talk in a safe and verified circle among fellow USC students. In addition to being productive and secure, the team behind the app wanted the game to be inclusive to all university students and create a sense of community, Dandy Chief Marketing Officer Ashley Pakzaban said. “With Dandy, students are able to network and find cute people in a great atmosphere without having to deal with hoards of people at a frat party or a super exclusive little event,” Pakzaban said. “Dandy makes life easy by connecting you with the people in your community in a faster, safer and [more] fun way.” According to Dandy Chief Growth Officer Daniel Aghachi, the team hopes that the app will provide students with an opportunity to eventually establish genuine, real-life connections with others, making their time at the university more enjoyable. “We hope that USC students will get real in-person interactions with other students because of the spontaneous factor of Dandy,” Aghachi said. “Students across the nation are spending way too much time on social media which disables them from establishing genuine, real connections with others. With Dandy, all students will look forward to Dandy going live, whether it be every day or once every week.”last_img read more

Virtual reality research helps veterans with PTSD

first_imgParticipants in the virtual reality simulation wear head-mounted displays to experience a war environment that helps them process their past experiences and confront repressed memories. (Photo courtesy of Skip Rizzo) Dr. Albert Rizzo, director of Medical Virtual Reality at the USC Institute for Creative Technologies, created the first prototype of the therapy program in 2004. He began developing the project after recognizing the urgency to address PTSD for service members in Iraq and Afghanistan. According to a Research and Development Corporation study, nearly 20% of veterans returning from these conflicts report signs of PTSD.  Clinicians operate the patient’s experience from a control panel to personalize the virtual setting. As the patient describes a traumatic memory, the therapist can adjust the time of day or include specific sounds to trigger an anxiety-inducing response.  “I was not prepared or ready to deal with the trauma, so I just talked about surface-level problems,” Merkle said.  The original Bravemind prototype used art elements from the video game “Full Spectrum Warrior” to create a single-world system for soldiers on the ground in Iraq. Thomas Talbot began working as the medical expert for Bravemind in 2011. As a former army doctor, he emphasized the realism of the virtual scenarios.  Merkle credits the therapy program with helping him confront his trauma.  Following positive feedback overseas, the Office of Naval Research funded a clinical version of the system in 2005. Bravemind has since expanded to over 100 different clinical centers but is used primarily in veterans affairs hospitals and military bases.  “We want to increase the exposure because some people are afraid to talk to counselors or are afraid to admit that they’re struggling,” Femminella said.  His therapist recommended the Bravemind project, which uses virtual reality technology to treat conditions like post-traumatic stress disorder. Patients are outfitted with a head-mounted virtual display and led by a therapist through a stress-inducing war environment. Participants physically hold a rifle as they experience a simulation that includes booming explosions and even smells of burning debris.  “It’s something that a lot of younger veterans are used to, playing video games and being well-versed in this [technology], and it’s backed by the elements of science,” Merkle said. The Bravemind project offers a solution, exposing patients to a customized virtual experience that reflects the traumatic memory, Rizzo said. The current version includes 14 worlds for participants to choose from, including an Afghan village and Iraqi marketplace.  “If you help a patient to go back to the scene of the crime emotionally or mentally and do it repeatedly, while it’s anxiety-provoking at first, eventually, the anxiety starts to extinguish or dissipate,” Rizzo said.  When Chris Merkle retired from the U.S. Marine Corps in 2010, he struggled to overcome the lingering trauma of having served in Iraq and Afghanistan. While he met with a therapist regularly, Merkle found it difficult to share his overseas experience. Rizzo used the exposure therapy method to develop the project. Traditionally, PTSD patients in exposure therapy repeatedly recount a traumatic event in graphic detail to a clinician. This allows them to confront and emotionally reprocess harrowing memories.  “It’s more than just looking at a picture,” Talbot said. “It’s something that you viscerally feel.”   Merkle highlighted the relevance of the Bravemind project for younger generations of veterans who are wary of traditional talk therapy. Their grasp of newer technology helps ease the pressure of a stressful therapeutic method.  “It really just fast-forwarded my recovery because I had to deal with it and process it, and then I would take [the headset] off and realize ‘OK, I’m still in the hospital, and I’m OK,’” Merkle said.  The project has received funding from Dell Computers, Intel, Samsung Electronics and the SoldierStrong Foundation. Talbot said he hopes to reduce the amount of equipment needed for treatment, making the system more accessible to clinicians.  According to Rizzo, traditional exposure therapy has limits as therapists struggle to manage the patients’ imagination of a scenario.  “If you take the best technology … to teach people how to fight the war, we should be using the best technology to help people recover from wars,” Rizzo said.  Brian Femminella, a sophomore majoring in political science and intelligence and cyber operations, will intern at the Bravemind project this summer. Femminella said he wants to collaborate with Rizzo to create an app that combines music therapy with VR technology.  “Basically you’re asking someone who spent months, years, sometimes decades trying to avoid thinking about what we’re asking them to pull up and imagine in great detail,” Rizzo said. “We never know if they’re really doing it.” last_img read more

Devonte Graham’s 35 points too much for Syracuse to overcome in 76-60 loss to No. 2 Kansas

first_imgMIAMI — Kansas needed an answer. For much of the night, the Jayhawks defense stymied Syracuse. The Jayhawks raced out to a 14-point advantage at halftime.But now, to start the second half, the Orange was back. Tyus Battle and Frank Howard, as they’ve done all year, were leading the offense. Battle made his first 3-pointer of the game. Then he drove in and got the and-1.Next it was Howard’s turn. A steal and a layup, followed up by an and-1 for himself. Then he hit a 3-pointer. The clunky Syracuse offense of the first half was gone. The Kansas fans, who’d been the louder supporters before the tip, ceded way to a raucous Orange crowd. A 20-point lead was down to seven.The Jayhawks’ next possession was falling apart, too. The ball was handed off to Devonte’ Graham with the shot clock winding down. Graham stepped back from Tyus Battle and shot an NBA-range 3-pointer with Frank Howard charging at him. It hit nothing but net.“On a night where basically we didn’t have much going on, he needed to do that,” Kansas head coach Bill Self said. “He picked his spots well.”AdvertisementThis is placeholder textSyracuse (6-1) was playing the toughest team it had all season on Saturday, and as a result, was seeing one of the best individual players in the country. Graham led the No. 2 Jayhawks (7-0) with a career-high 35 points, including seven 3-pointers. The performance was too much for the Orange to overcome in its 76-60 loss.The senior point guard missed his first three shots from deep in the game. It was part of a back-and-forth first 15 minutes, in which both teams struggled to hit anything from the field.Late in the first half, Graham knocked down a tough midrange jumper with Howard guarding him closely. On the next KU possession, Howard picked up his third foul trying to aggressively go over a screen and stay with Graham. Howard was sent to the bench and Graham hit two free throws.Then, in a blur, Graham knocked down three-straight 3-pointers. He smacked his chest and walked back with a swagger after the last one, culminating the stretch in which he scored the Jayhawks’ last 14 points of the half.Many of his 3-pointers, in both halves, came from the top of the key. Graham knew he’d find success there from his own experiences playing in a zone.“When we run our 2-3 zone, when the ball goes to the middle, we fan out,” Graham said. “You’ve got to leave somebody open, it’s usually the guy at the top.”Graham, who started the season in the conversation for the National Player of the Year award, struggled with his shot early this season. Through four games, he was shooting just 34 percent and averaging only 11.5 points.Then, in KU’s last matchup against Toledo, he exploded for 35 points. He matched that total again in Saturday’s contest.Graham, who came into the game averaging 8.5 per game, said that he balances his scoring and passing based on game flow. His shot wasn’t falling over the first four games. When it was tonight, he made sure to take advantage of it.Boeheim said that he felt the defense wasn’t the issue on Saturday, instead pinning the brunt of the loss on offensive ineffectiveness. Still, he wasn’t pleased with the defense played on Graham.He helped the Jayhawks pull away from the Orange late in the first half. When the Orange started creeping back in the second half, he made sure to keep it at bay for good.“Graham was really good today,” Syracuse head coach Jim Boeheim said. “He kept making a shot every time we needed something.” Comments Published on December 2, 2017 at 10:59 pm Contact Tomer: | @tomer_langer Facebook Twitter Google+last_img read more

Five African Nations Championship facts

first_img— Libya became 2014 champions despite drawing all but one of their six matches. They defeated Gabon, Zimbabwe and Ghana in the knockout phase through penalty shootouts.— A 1-0 scoreline has been the most common since the tournament started, occurring 27 times, followed by 2-1 on 17 occasions with 0-0 and 1-1 the equal third most frequent result.Share on: WhatsApp FILE PHOTO: African Nations Championship trophyRabat, Morocco | AFP | Five facts about the African Nations Championship (CHAN), which begins in Morocco Saturday:— A total of 242 goals have been scored during the previous four tournaments in the Ivory Coast, Sudan, South Africa and Rwanda at an average of 2.16 per match.— Tunisia trounced Niger 5-0 two years ago to create a record winning margin while Nigeria edged Morocco 4-3 during 2014 in the match with the most goals.— There have been two hat-tricks in the 112 games, scored by Given Singuluma of Zambia and Chisom Chikatara of Nigeria in 14 and 15 minutes respectively.last_img read more

UEFA chief hopes Champions League will finish by ‘end of August’

first_imgLisbon, Portugal | AFP | UEFA president Aleksander Ceferin is aiming to finish this year’s Champions League by the end of August as football in Europe slowly starts to bounce back from the coronavirus pandemic.“Our plan is to finish it between now and the end of August,” Ceferin said in an interview with Portuguese sports daily Record, published on Wednesday.“I think that will work. You never know what’s going to happen but things seem to be calming down.“Eighty percent of European leagues are going to restart, I don’t see why the Champions League and Europa League shouldn’t take place.”That end date for UEFA’s European tournaments was widely reported but never officially confirmed by the continent’s football governing body.Ceferin’s desired deadline gives clubs a chance to finish their domestic competitions — halted across Europe in mid-March — before the Champions League restarts in early August.In an interview with British daily The Guardian, Ceferin added that he would be prepared to bet a million dollars on Euro 2020 being played next year following its postponement to 2021.“Yes, I would,” he told the newspaper “I don’t know why it (the tournament) wouldn’t be (played). UEFA president Aleksander Ceferin Share on: WhatsAppcenter_img “I don’t think that this virus will last forever. I think it will (change) sooner than many think.“I don’t like this apocalyptic view that we have to wait for the second and third waves or even a fifth wave.”Ceferin said football would follow the recommendations of the authorities but he was optimistic that fans would return to the stands quicker than many observers think.“I’m absolutely sure, personally, that good old football with fans will come back very soon,” he said.And Ceferin said he did not expect the game to be profoundly changed by the coronavirus.“Football didn’t change after the Second World War, or First World War, and it will not change because of a virus either,” he said.last_img read more